
In addition, game controls are also streamlined, leaving behind the verb wheel and embracing more modern single-click controls. That means location backgrounds have been totally redrawn and characters now have more complex animations. Though you might not notice a significant difference in the graphics at first glance between this and the original release, the screen resolution has been expanded from a 4:3 aspect ratio to widescreen. The pixel art is solid, character portraits are full of personality, and the music always suits the scene’s mood. Presentation-wise, Kathy Rain does an excellent job across the board. Unfortunately, I would say that they are only partially successful. In this director’s cut, the one-person team at developer Clifftop Games clearly hoped to plug those holes and build this title into a much more cohesive and fulfilling experience. The elephant in the room for Kathy Rain is the term “director’s cut.” When initially released in 2016, parts of the plot felt underbaked, likely because of a lack of time and resources. Determined to uncover the reasons why her grandfather spent the latter part of his life comatose, Kathy begins an investigation that will draw her into the underbelly of this allegedly respectable small town, only to find that the true key to the mystery might be the trauma of her own past. After discovering that her estranged grandfather recently passed away, journalism student and 90s biker girl Kathy Rain returns to her childhood small town for the funeral. Taking place in the mid-90s, Kathy Rain: Director’s Cut is a tale of investigating family secrets and confronting your personal trauma (while also fighting the supernatural). Does the extra content give the title new life, or is it pretty much the same game it was back in 2016?

Original publisher Raw Fury seemingly felt the same way, greenlighting a “director’s cut” edition of Kathy Rain that boasts additional voiced dialogue, an expanded storyline, new puzzles, and revamped graphics. Though many enjoyed the game, they also felt that some plot points and characters were a little underdeveloped and rushed.


That’s apparently what happened with the release of the 2016 indie point-and-click adventure game, Kathy Rain. When that happens, ideas are often truncated and things get cut so the final product can release on time. Whether writing a book, directing a movie, or producing a video game, the realities of time and budget can easily intrude on a creative vision.

That’s certainly the case when it comes to commercial art. Sometimes, creativity means negotiating compromise.
